Skip to main content

HARDWARE

Our infrastructure Built for your world

Our own hardware, two compute nodes and a separate management layer. See what runs your server, from the processor to the control panel.

NODES
02
REGION
US Central
PLATFORM
Ubuntu 26.04 LTS · bare metal
The rack with its door open, showing the machines mounted in it
The compute rack behind HowToSoftware hosting.

Hardware per compute node

CPU
Intel Core i9-10980XE
18C / 36T · up to 4.8 GHz
MEMORY
256 GB
STORAGE
5 TB NVMe
NETWORK
1 GbE uplink

These are the host specifications. Your server's memory, CPU allocation and storage are defined by the plan you choose.

Behind your server

One platform. Separate responsibilities

The website, control panel and game workloads have distinct roles. Open a topic to see how they fit together.

Compute Game workloads on compute nodes

Game servers run on compute nodes, separately from the public website. The Pterodactyl-based control panel manages the workload; the game itself runs on the node.

Memory Memory limits set by your plan

The memory selected in your plan is applied to your server instance. A node's total RAM and the memory allocated to your server are different figures.

Storage World data on local NVMe storage

World files are stored locally on the node running the game. Infrastructure backups are kept separately from the servers they came from.

Network Public access, separate internal services

The website, game nodes and supporting services are separated. Internal components communicate over private paths; players connect to the public game endpoints.

Database A separate state store for the panel

The control panel stores its state in a central MariaDB service, separate from the web application and game nodes. Schema migrations are part of the panel deployment process.

Deployment Repeatable container deployments

The control panel is delivered as a container image. Releases recreate the container and apply the required migrations through the deployment process.

Server allocation A game instance on a compute node

When a server is created, the management layer selects a game node and applies the resources from the chosen plan. The game runs there, separately from the website.

Reliability and operations Maintenance by service and role

The website, database and game workloads have separate infrastructure roles. This separation lets maintenance target an individual service without treating the entire platform as one application.

Choose a home for your next world

Compare the plans or request a test server before choosing your configuration.

Something went wrong on our side. Reload 🗙